Resource Connections can transfer Resources at different rates. A Label beside the Resource Connection indicates how many Resources can move along the Connection in a single time step.
Set the Label of the Resource Connection in Functional > Label.
If a Resource Connection has no Label, its rate is considered to be 1. You can also make a Resource Connection transfer an unlimited number of Resources in a single time step by using the word all as the Resource Connection’s Label.
Machinations shows the Resource flow by animating the movement of the Resources along the Resource Connections.
Use the Shuffle Origin option in a Resource Connection's Functional panel to randomise the transfer of differently coloured Resources coming from the same origin Node.
By default, Resources from multiple Sources are transferred according to the LIFO principle (last in, first out). When using Shuffle Source, Resources will be transferred randomly from its origin to the target Node.
For emphasis, in the example above, we used Colour Coding.
Machinations diagrams do not handle fractional values.
To emulate fractional values you can express your game's Resources in subunits, so that
1 subunit = 1 Resource
An analogy for this would be working with the amount in ¢ (cents) instead of the amount in $ (dollars). To work with transferring 3.14 Resources, you'd need to multiply the whole flow by 100, resulting in 314 Resources.