🔧 Real-time Sync is currently available for Pools and Resource Connections.
For example you can sync single values in Pools (such as a Player's HP) or Resource Connections (such as the "random value" connector between two nodes which calculates damage).
We are integrating this feature tightly into Unity 3D. At the moment, we have support for Scriptable Objects architecture and other scenarios via our API.
📽 Here's an example of how you can push values from Machinations diagrams, directly into your game, by leveraging Machinations Unity Plugin (UP).