The rate of a Drain is determined by the flow rate of its input Resource Connection. Some Drains consume Resources at a steady rate, while others consume Resources at random rates or intervals.
In the gif above, there are 3 examples of flow rates:
Shooter: The Shoot Drain consumes 1 Ammo every time the player shoots
Resource Management: The player has a cost of 1 coin every 2 weeks
Brawler: During a boss fight, player takes damage anywhere between 1 to 6 Health points (D6 notion), every time the boss hits.
Find out other types of Resources flows you can design:
You can also set a Drain consume all Resource within a Pool by labelling the Resource Connection with